Accessibility
Accessibility Statement
- App: Party Games (Android · iOS)
- Contact: aleindiedev@gmail.com
- Page: https://partygames.lanpage.co/accessibility
- Last updated: September 17, 2026
Our commitment
Party Games is a game meant to be played by a group around one phone. We want as many people as possible to be able to join in, including people who use screen readers, larger text, reduced motion or assistive touch.
This statement describes, honestly, what the app does today and what it does not do yet. It is written against the Web Content Accessibility Guidelines (WCAG) 2.2 level AA as a reference standard, together with the Apple Human Interface Guidelines and the Android accessibility guidelines.
Current conformance status: partially conformant. Parts of the app do not yet meet all level AA criteria; the known gaps are listed below.
What the app does today
- Large touch targets. Primary buttons are at least 56 dp/pt tall with generous padding, so they can be hit reliably at arm's length or by someone with limited fine motor control.
- A motion control. Options → visual effects turns off confetti and particle animations, for players sensitive to motion or distraction.
- Independent sound and vibration controls. Each can be turned on or off in Options, so the app can be played silently, or with haptics only.
- The screen stays awake during a match, so nobody has to keep tapping the screen to keep it visible.
- Rules on demand. A rules screen can be shown before every match, so players who need the rules in writing do not depend on someone explaining them aloud.
- Three languages. English, Spanish and Portuguese, following the device language by default and overridable in Options.
- One consistent theme. The app uses a single fixed Material 3 palette (dark background, light cards with dark text), so contrast does not change between screens or with the system appearance.
- No time pressure outside the game itself. Menus, setup and results screens have no timeouts.
- No flashing content. Nothing in the app flashes more than three times per second. The fastest animation is the Little Dice roll, which cycles die faces for about a second without changing the screen brightness.
Known limitations
We would rather list these than claim a conformance we have not verified.
- Screen reader support is incomplete. Only some interactive elements have explicit accessibility labels. With TalkBack or VoiceOver, several controls are announced by their visible text only, and some purely visual states — such as the bomb animation — are not described. (WCAG 1.1.1, 4.1.2)
- Timed rounds cannot be extended or paused. Bomb Party and the "Who's Most Likely?" rounds run on a deliberately random timer, which is the point of the game. This does not meet WCAG 2.2.1 (Timing Adjustable); the exception for real-time events and essential timing applies, but it does mean a player who needs more time may prefer the untimed parts of the app. Little Dice has no timer.
- Portrait orientation only. The app is locked to portrait, so it cannot be used in landscape on a mounted device. (WCAG 1.3.4)
- Very large system text sizes are not fully tested. At the largest accessibility text sizes some labels may truncate or overflow.
- No captions or transcripts for sound effects. Sound effects (ticking, explosion) have visual counterparts on screen, but there is no textual equivalent. Playing with sound off is fully supported.
- Colour contrast has not been audited end to end. Colours come from a generated Material 3 palette; we have not measured every text/background pair against the 4.5:1 ratio.
- No dedicated high-contrast or dyslexia-friendly mode.
- No light mode. The app ships a single fixed theme and does not follow the system light/dark setting.
Playing with assistive technology
- The app works with the system font size and the system haptic settings. It does not follow the system light/dark setting.
- If you use a screen reader, we recommend Little Dice and "Who's Most Likely?", where reading happens between turns, over Bomb Party's timed rounds.
- Turning visual effects off also reduces the amount of movement a screen magnifier has to track.
Feedback
If something in Party Games blocks you, tell us — this is the fastest way for it to get fixed.
Email: aleindiedev@gmail.com Please include the device, the operating system version, the assistive technology you use and the screen where the problem happens.
We aim to reply within 5 business days. If we cannot fix something quickly, we will tell you what the obstacle is and whether it is on our roadmap.
Roadmap
Accessibility improvements we intend to make, in rough priority order:
- Complete accessibility labels and live-region announcements for turn changes and round results.
- Audit and fix colour contrast across all screens.
- Test and fix layouts at the largest accessibility text sizes.
- Evaluate an optional longer / fixed timer mode for Bomb Party.
Formal details
- Statement prepared: September 16, 2026, by the developer of Party Games, based on a self-assessment (manual review of the app and its source code). No external accessibility audit has been carried out.
- Review cycle: this statement is reviewed at least once a year and after any release that significantly changes the interface.
- Enforcement: if you are not satisfied with our response, you may contact the consumer or accessibility authority in your country.
Effective date: 2026-09-17